![]() ![]() I am not against a business offering a sub license but I strongly believe they should also include PL as well for users who require the convenience and are able to pay the full amount. I use plenty of software that I bought through PLs and I don't have to worry about having online access which is a must for me because I travel often and many times in locations without internet so it is is very important to use my software without worrying that I am locked out of them because I need online access. Now if it is an upgrade, that is different which I would not mind paying extra for.Īlso, another issue with most sub based software is needing constant online access. Subs should not promote quick/constant updates as a seller because that is simply a cash grab excuse. Charge an upgrade fee for the newer versions. Collabing would be difficult too if lots of ppl have old version. Imagine like trying help someone and they say they have H15 or 16. Some 3rd party add-ons didn't even worked on H16. I also found older tutorials no longer work because some nodes removed or work different. I'm still have apprentice and when I didn't upgrade, I couldn't even complete some of tutorials from newer versions. Nodes get reworked, other nodes become legacy, new stuff in Labs that doesn't work in older versions. some of the important stuff from H18 can't be done on H17 or 16 version, and the other way around. Originally posted by ммм, тортик v2.0:At least it ensure everyone can install latest version. So I'm happy with a subscription to Indie because at some point I plan to be not eligible to use it. That's right at the C4D price point.īecause I don't know about you, but I have ambitions to actually increase my revenue to the point where even Houdini FX would be a single digit percentage expense. And even though Houdini FX is good, I'm finding that I'm not really using everything in Indie that's in FX - so for me, long term, at the point where my revenue increases, I'd probably be getting Houdini Core on the perpetual licence. Or you could get as near as to be damned to the full version of Houdini for a year for $270, where the only real restriction is revenue. Or you could get the full, perpetual Modo, for $1900, but you have to have annual maintenance. On Steam, Modo Indie, where it's a whole version behind the full version, with polygon limits, export limits, no plugins, no Python, no commercial use. Or you could pay the $2500 to get the full Maya for a year. For the same price you could get Maya LT (with no Arnold, no plugins, no Python), or you could get Maya Indie ($100k revenue limit, also a subscription). Or you could subscribe to Maya - because there's no perpetual licence there any longer. Alternatively, you can get 13 years of Houdini Indie for the same price as one, perpetual, non updated version of C4D. You can get four years of Houdini Indie for the same price as one year of C4D. On subscription, C4D and Redshift (closest comparable package, seeing as you get Mantra with Houdini Indie) is $1000 a year. ![]() There are plenty of people who don’t mind paying a higher price through perpetual licenses and I think would be nice to see Houdini have that as well.Ĭ4D's perpetual licence is $3500, but that doesn't include updates. Picked them up through some good sale deals in the past. I have perpetual licenses for each (no sub). Originally posted by Genkisan:I use C4D, zBrush and other programs. that would be nifty!īesides all that "Houdini Indie Core" just sounds awesome! I could imagine some crazy coder writing a houdini engine plugin for blender. Might get even get some blender users on-board, which would be cool. Otherwise, they should be shot with a cannon. I feel like many indies (especially in games) are gonna be using the "Core" features more often than the "FX" features, and $50 is in the "impulse buy range" for most people, but $269 is not.Īt that price-point SideFX would prolly even get some booty from "ethical" pirates who already sail the procedurally-generated seas. (just making up numbers that sound right to me)Īlot more people would prolly go for a "Houdini Indie Core" subscription for $50 a year (or so). Especially if the annual upgrade price was cheaper than a subscription (like around $100 a year for AUP would be the sweet spot for me.) I'm pretty sure, tho, if I had a few hundred dollars burning a hole in my pocket ($500 to $1000?), I would prolly shell out for a perpetual license. It would be a chilly day in heck when I pay for an Adobe CC or a Maya subscription (for a counterexample) As for me, i really need to be using something at least several days a week to justify a subscription (I subscribe to Houdini Indie, for example). ![]()
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